张少雷(Ray Zhang)

资深游戏场景美术师 | 概念设计专家 | 跨国项目主导者

📍 加拿大多伦多(现居天津) | 接受全球合作
✉️ rayshaolei@gamil.com
📞 加拿大: +1 647‑867‑3688 | 中国: +86 135‑1610‑7596
🔗 作品集: https://www.ray-zhang-art.com/
🔗 领英: https://www.linkedin.com/in/ray-zhang-23a67977/
🔗 小红书: 820269336 (堂吉诃德)

专业概述

  • 10年国际游戏大厂核心美术经验,专注迪士尼级IP视觉开发与全流程美术设计

  • 擅长主题乐园游戏场景架构设计(建筑/装饰/商业空间)

  • 优秀的跨部门全周期协作能力(从场景概念设计→开发落地→营销视觉支持)

  • 丰富的国际顶级IP合作经验与美术审核规范把控

核心项目与经历

国际IP合作

  • 迪士尼/皮克斯:主导《冰雪奇缘》《疯狂动物城》IP美术本地化适配

  • 卢卡斯影业:《星球大战》系列人物、道具及场景卡通化设计,严格遵循IP视觉规范

  • 美泰:负责《UNO!》手游版50+卡牌皮肤及动态特效设计

  • 乐高:参与《乐高遗产:英雄无敌》前期场景概念设计

上海Magic Tavern麦吉太文(2025)

  • 以先远程后全职的形式参与欧美卡通风格休闲 SLG 项目美术制作
  • 负责场景概念设计、建筑与功能性设施的视觉设定
  • 在保证风格统一的前提下,快速输出高质量设计方案,支持多轮迭代与版本优化
  • 与上海团队跨时区协作,按项目节奏稳定交付

多伦多Gameloft | 资深2D美术师(2015–2023)

  • 主导迪士尼主题公园游戏系列美术开发,完成200+商业场景设计,应用于全球发行项目

  • 建立营销美术协作规范,为《冰雪奇缘》《疯狂动物城》等IP提供宣传素材,提升市场转化率15%+

  • 培养5名新人,编写《主题乐园场景风格化设计指南》,获公司年度最佳知识贡献奖

  • 参与《Lego Legacy》《UNO!》等全球发行项目的视觉开发,推动日活提升20%

伦敦Big Blue Bubble | 2D美术师(2013–2015)

  • 《My Singing Monsters》:角色表情动画设计及场景元素绘制

  • 《Burn the Rope HD》:关卡界面视觉优化与特效制作

  • 《My Muppets Show》:6个主要角色立绘及宣传素材设计

  • 《Finder's Keep》:设计核心道具系统图标200+组

  • 项目总下载量500万+,《My Singing Monsters》入选Google Play年度最佳休闲游戏

千雅传媒(北京) | 漫画师/动画师(2007–2009)

  • 参与国产动漫《星游记》角色设计,衍生品销售额破300万元

专业技能

  • 概念设计:风格定位分析、商业空间视觉规划、IP合规化设计

  • 工具掌握:Photoshop、Illustrator、Blender、Unity

  • AI辅助设计

    • 熟练Stable Diffusion(ComfyUI)、DALL·E 3、Midjourney用于概念迭代

    • 运用ChatGPT与Deepseek进行关键词优化与创意拓展

  • 可视化编程 & 项目管理:熟悉Unity可视化编程,精通Jira、Confluence等项目管理软件

教育背景

  • 加拿大Seneca学院 | 插画硕士

  • 天津科技大学 | 工业设计学士

近期动态

  • 2025年启动「天津个人创作工作室」,专注:

    • 游戏美术风格研发

    • 风格化场景系统开发

    • 独立游戏视觉孵化

    • AI生成资产与传统流程结合

 

Ray Zhang

Senior 2d Environment Artist | Concept Design Specialist | International Project Lead

📍 Toronto, Canada (Currently in Tianjin) | Open to Global Collaboration
✉️ rayshaolei@gmail.com
📞 Canada: +1 647‑867‑3688 | China: +86 135‑1610‑7596
🔗 Portfolio: https://www.ray-zhang-art.com/
🔗 LinkedIn: https://www.linkedin.com/in/ray-zhang-23a67977/
🔗 Rednote: 820269336 (堂吉诃德)

Professional Summary

  • Over 10 years of core art experience at top-tier international game studios, specializing in Disney‑level IP visual development and end‑to‑end art design

  • Expert in theme park game environment architecture (buildings, décor, commercial spaces)

  • Proven ability to collaborate across departments throughout the entire production cycle (concept → implementation → marketing support)

  • Extensive experience with top‑tier IP collaborations and art compliance standards

Key Projects & Experience

International IP Collaborations

  • Disney/Pixar: Led art localization and adaptation for Frozen and Zootopia IPs

  • Lucasfilm: Created stylized designs for Star Wars characters, props, and environments in strict adherence to IP guidelines

  • Mattel: Designed over 50 custom card skins and dynamic visual effects for the UNO! mobile title

  • LEGO: Contributed early character concept designs for Lego Legacy: Heroes of Might & Magic

Gameloft | Senior 2D Artist (2015–2023)

  • Led art development for a Disney theme park game series, delivering 200+ commercial environments for global release

  • Established marketing art guidelines and produced promotional assets for Frozen and Zootopia, improving conversion rates by 15%

  • Mentored five junior artists and authored the internal "Theme Park Stylization Design Guide", recognized with the Annual Best Knowledge Contribution Award

  • Contributed to visual development on Lego Legacy and UNO!, driving a 20% increase in daily active users

Big Blue Bubble | 2D Artist (2013–2015)

  • My Singing Monsters: Character expression animation and environment asset creation

  • Burn the Rope HD: Level UI visual optimization and special effects

  • My Muppets Show: Designed key character illustrations and promotional materials

  • Finder's Keep: Created 200+ core item system icons

  • Achieved over 5 million downloads across projects; My Singing Monsters selected as Google Play's Best Casual Game of the Year

Qianya Media (Beijing) | Illustrator & Animator (2007–2009)

  • Designed characters for the Chinese animation Star Travel Tales, contributing to derivative merchandise sales exceeding ¥3 million

Core Competencies

  • Concept Design: Style analysis, commercial space visual planning, IP‑compliant design

  • Tools: Photoshop, Illustrator, Blender,Unity

  • AI‑Assisted Design: Proficient with Stable Diffusion (ComfyUI), DALL·E 3, Midjourney for rapid concept iterations; skilled at using ChatGPT and Deepseek for keyword optimization and idea expansion

  • Visual Scripting & Project Management: Experienced in Unity visual scripting; proficient with Jira and Confluence

Education

  • Seneca College, Canada | Master of Illustration

  • Tianjin University of Science & Technology | Bachelor of Industrial Design

Recent Initiatives

  • Launched Tianjin Creative Studio in 2025, focusing on:

    • R&D of game art styles

    • Development of stylized environment systems

    • Visual incubation for indie games

    • Integrating AI‑generated assets with traditional art pipelines

Ready to collaborate on outstanding game art projects—let’s create something extraordinary!