张少雷(Ray Zhang)
资深游戏场景美术师 | 概念设计专家 | 跨国项目主导者
📍 加拿大多伦多(现居天津) | 接受全球合作
✉️ rayshaolei@gamil.com
📞 加拿大: +1 647‑867‑3688 | 中国: +86 135‑1610‑7596
🔗 作品集: https://www.ray-zhang-art.com/
🔗 领英: https://www.linkedin.com/in/ray-zhang-23a67977/
🔗 小红书: 820269336 (堂吉诃德)
专业概述
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10年国际游戏大厂核心美术经验,专注迪士尼级IP视觉开发与全流程美术设计
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擅长主题乐园游戏场景架构设计(建筑/装饰/商业空间)
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优秀的跨部门全周期协作能力(从场景概念设计→开发落地→营销视觉支持)
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丰富的国际顶级IP合作经验与美术审核规范把控
核心项目与经历
国际IP合作
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迪士尼/皮克斯:主导《冰雪奇缘》《疯狂动物城》IP美术本地化适配
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卢卡斯影业:《星球大战》系列人物、道具及场景卡通化设计,严格遵循IP视觉规范
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美泰:负责《UNO!》手游版50+卡牌皮肤及动态特效设计
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乐高:参与《乐高遗产:英雄无敌》前期场景概念设计
上海Magic Tavern麦吉太文(2025)
- 以先远程后全职的形式参与欧美卡通风格休闲 SLG 项目美术制作
- 负责场景概念设计、建筑与功能性设施的视觉设定
- 在保证风格统一的前提下,快速输出高质量设计方案,支持多轮迭代与版本优化
- 与上海团队跨时区协作,按项目节奏稳定交付
多伦多Gameloft | 资深2D美术师(2015–2023)
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主导迪士尼主题公园游戏系列美术开发,完成200+商业场景设计,应用于全球发行项目
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建立营销美术协作规范,为《冰雪奇缘》《疯狂动物城》等IP提供宣传素材,提升市场转化率15%+
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培养5名新人,编写《主题乐园场景风格化设计指南》,获公司年度最佳知识贡献奖
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参与《Lego Legacy》《UNO!》等全球发行项目的视觉开发,推动日活提升20%
伦敦Big Blue Bubble | 2D美术师(2013–2015)
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《My Singing Monsters》:角色表情动画设计及场景元素绘制
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《Burn the Rope HD》:关卡界面视觉优化与特效制作
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《My Muppets Show》:6个主要角色立绘及宣传素材设计
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《Finder's Keep》:设计核心道具系统图标200+组
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项目总下载量500万+,《My Singing Monsters》入选Google Play年度最佳休闲游戏
千雅传媒(北京) | 漫画师/动画师(2007–2009)
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参与国产动漫《星游记》角色设计,衍生品销售额破300万元
专业技能
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概念设计:风格定位分析、商业空间视觉规划、IP合规化设计
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工具掌握:Photoshop、Illustrator、Blender、Unity
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AI辅助设计:
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熟练Stable Diffusion(ComfyUI)、DALL·E 3、Midjourney用于概念迭代
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运用ChatGPT与Deepseek进行关键词优化与创意拓展
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可视化编程 & 项目管理:熟悉Unity可视化编程,精通Jira、Confluence等项目管理软件
教育背景
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加拿大Seneca学院 | 插画硕士
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天津科技大学 | 工业设计学士
近期动态
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2025年启动「天津个人创作工作室」,专注:
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游戏美术风格研发
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风格化场景系统开发
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独立游戏视觉孵化
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AI生成资产与传统流程结合
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Ray Zhang
Senior 2d Environment Artist | Concept Design Specialist | International Project Lead
📍 Toronto, Canada (Currently in Tianjin) | Open to Global Collaboration
✉️ rayshaolei@gmail.com
📞 Canada: +1 647‑867‑3688 | China: +86 135‑1610‑7596
🔗 Portfolio: https://www.ray-zhang-art.com/
🔗 LinkedIn: https://www.linkedin.com/in/ray-zhang-23a67977/
🔗 Rednote: 820269336 (堂吉诃德)
Professional Summary
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Over 10 years of core art experience at top-tier international game studios, specializing in Disney‑level IP visual development and end‑to‑end art design
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Expert in theme park game environment architecture (buildings, décor, commercial spaces)
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Proven ability to collaborate across departments throughout the entire production cycle (concept → implementation → marketing support)
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Extensive experience with top‑tier IP collaborations and art compliance standards
Key Projects & Experience
International IP Collaborations
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Disney/Pixar: Led art localization and adaptation for Frozen and Zootopia IPs
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Lucasfilm: Created stylized designs for Star Wars characters, props, and environments in strict adherence to IP guidelines
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Mattel: Designed over 50 custom card skins and dynamic visual effects for the UNO! mobile title
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LEGO: Contributed early character concept designs for Lego Legacy: Heroes of Might & Magic
Gameloft | Senior 2D Artist (2015–2023)
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Led art development for a Disney theme park game series, delivering 200+ commercial environments for global release
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Established marketing art guidelines and produced promotional assets for Frozen and Zootopia, improving conversion rates by 15%
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Mentored five junior artists and authored the internal "Theme Park Stylization Design Guide", recognized with the Annual Best Knowledge Contribution Award
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Contributed to visual development on Lego Legacy and UNO!, driving a 20% increase in daily active users
Big Blue Bubble | 2D Artist (2013–2015)
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My Singing Monsters: Character expression animation and environment asset creation
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Burn the Rope HD: Level UI visual optimization and special effects
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My Muppets Show: Designed key character illustrations and promotional materials
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Finder's Keep: Created 200+ core item system icons
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Achieved over 5 million downloads across projects; My Singing Monsters selected as Google Play's Best Casual Game of the Year
Qianya Media (Beijing) | Illustrator & Animator (2007–2009)
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Designed characters for the Chinese animation Star Travel Tales, contributing to derivative merchandise sales exceeding ¥3 million
Core Competencies
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Concept Design: Style analysis, commercial space visual planning, IP‑compliant design
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Tools: Photoshop, Illustrator, Blender,Unity
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AI‑Assisted Design: Proficient with Stable Diffusion (ComfyUI), DALL·E 3, Midjourney for rapid concept iterations; skilled at using ChatGPT and Deepseek for keyword optimization and idea expansion
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Visual Scripting & Project Management: Experienced in Unity visual scripting; proficient with Jira and Confluence
Education
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Seneca College, Canada | Master of Illustration
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Tianjin University of Science & Technology | Bachelor of Industrial Design
Recent Initiatives
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Launched Tianjin Creative Studio in 2025, focusing on:
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R&D of game art styles
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Development of stylized environment systems
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Visual incubation for indie games
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Integrating AI‑generated assets with traditional art pipelines
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Ready to collaborate on outstanding game art projects—let’s create something extraordinary!